![]() ![]() ![]() Method 1: GameDiscoverCo's basic predictionsįirstly, GameDiscoverCo made a super simple Google spreadsheet for some of our regular clients, and is now sharing it with you all. A lot of the time, devs just have no idea what to expect. We've done a lot of research on these subjects over the past year or two - for example, here's how you get from your Steam gross revenue to your Steam net revenue, here's how Week 1 on Steam compares to Year 1, and a survey on how Steam wishlists might convert to sales after a week.Īnd while the following two spreadsheets will come with masses of disclaimers, they provide some important data to ballpark estimate possible returns on your game(s). How? We can combine pre-release info like Steam wishlists with post-release info like pricing, sales ratios, and 'gross to net' rates. To which our answer is… every sale is like a blessed drop of water as you trudge through an endless desert, my child.īut more seriously, we can get very basic, 'indicative' ideas of how titles will do, pre-release or shortly post-release. One of the things we get asked about a lot at GameDiscoverCo is: what financial expectations should I have for my game, based on how it's pacing pre-launch or at launch? Your game's sales estimates: Two hot spreadsheets ![]()
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May 2023
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